I'm That Guy!

I am replaying Suikoden 2 at the moment, a game I last played back in something like 2001. I'm now playing it on PSN, purchasing it for something like $5.

 Funnily enough though, I actually owned the game back in 2001! The actual CD! FFVII basically took over my life when I was 11 years old and after completing it, and becoming obsessed with it, I started looking through my back copies of the Official Playstation Magazine to try and find some games that were like it in some way, part of this genre called "RPG" which I had never even known to have existed previously (I'm not sure I can be blamed for this either, because in the UK we hardly received any RPGs for consoles).

I made it my mission to check out the used sections of Electronic Boutique and the other second hand games shops near me (which included a shop called a record shop called Bebop and another which I think was called Games Express in Sutton, surrey).

 On one fateful day, I found it, Suikoden II, as I flicked through the boxes in Games Express. From what I remember, I think I payed an insignificant amount for the game, I certain don't remember having the save and go back, I'm guessing it must have been about £10. I took it home, I played the game through and I had a great time with it, it isn't too tricky and I completed it, getting the 'bad ending' the only ending I knew of at the time. And then I took it in a second hand game shop and sold it.

 I'm that guy! I had Suikoden II, now worth £150 on EBAY, and at points in the past worth even more. I have almost no recollection of exactly what I traded it in for. Sometimes I like to tell people I traded it in part exchange for Chrono Cross.... but I don't know for certain if that is true. I know I definitely got CC pretty soon after Suikoden II, but I don't know... another memory says I traded it in for Ergheiz (now worth as much as Suikoden II on EBAY! A game which I also traded in!), or possibly it was Destrega or Street Fighter Alpha 3. The thing I do remember though is that I was surprised at how much the store gave me for Suikoden II, I think it was £15 or something, more than I paid for it to begin with.... I think they got the recommended price out of a book.

 Anyway, I'm that guy, the guy that traded a super rare and expensive game in for almost nothing. But in all things Praise be Jesus Christ now and forever. Games are there for fun and recreation, and if we are really lucky, we can find something good and true and beautiful in them which can lead us to praise Him and bless Him and love Him more. Games aren't my life, my life is hid with Christ in God.

 I played a lot of great games back in the day, I owned and played almost every PS1 RPG released in the UK, and now I own Suikoden II once again on PSN, in all honesty I have no regrets that I sold it, but it makes a fun story. I am going to write a review on Suikoden II soon. There is a lot in this beautiful game which is genuinely inspirational and supportive of the truths of our holy faith.

SYMBIOCOM (Aka SYN-FACTOR)


After helming one of the best interstellar Mary Celeste adventures in Majestic: Part 1 - Alien Encounter, the one-man design team of Istvan Pely got to work on some thematic sequels. Released 1998, the same year as Zero Critical (a future Chamber escapee I'm sure), Symbiocom shares a lot with his previous game in that you are searching a deserted space vessel seemingly abandoned in the deep recesses of space.

Read more »

Need For Speed Games Part 4: Need For Speed: Hot Pursuit 2, Need For Speed: Underground

Today on Super Adventures, I've reached the end of the first decade of the Need for Speed games. We're in the EA GAMES TRAX era now, where every time a new song comes on, the TRAX box slides onto the screen to let you know who you're listening to. Even on the title screen.

This also means we're in the licenced soundtrack era, and the sixth gen console era! And Underground brings us to the era of perpetual twilight, where daytime is banned. Unless it's literally set underground, I don't think they ever say.

Anyway this is it, the last part. After this you won't be reading about any racing games here for a long long time, so enjoy it while it lasts (or endure it for just a little longer). Earlier parts are here, here and here.

(If I don't mention what system a screenshot came from, it's from the PC version.)

Read on »

SA's Official Body Continues To Have Sustainable Growth.

All affiliated clubs have the ability to affect every aspect of MSSA's administration.
Mind Sports South Africa (MSSA) was founded in 1985, and caters for a wide array of various mind sports. Such mind sports include the disciplines of Board Games, Card Games, Esports, and Wargames.

Since the founding of MSSA 212 clubs have affiliated. Some of the clubs have had the staying power and have been members right from the beginning, whereas others do not have the staying power. The lack of staying-power can often be ascribed to clubs not having the proper structures to enable hand-over from outgoing to incoming committees.

Where clubs are based on an individual, the club may not survive. It seems as though clubs without proper structures only seem to have a three to five year life expectancy.

Thus clubs based at established institutions seem to have a greater chance of surviving through the years and being able to deal with those unexpected events.

MSSA, with over 30 years under its belt, has seen many clubs, organisations, and operators come-and-go.

At MSSA's annual General Meeting held in December 2019, MSSA accepted no less than a further 23 clubs into full membership.

Such clubs now all enjoy all the rights of full membership and  are now able to help steer MSSA and help all the disciplines (Board Games, Card Games, Esports, and Wargames) grow.

The clubs accepted into membership are:


# NAME
1 AHS Sasolburg
2 Boo Games
3 Curro Heritage House
4 Curro Krugersdorp
5 Curro Mosselbay
6 Curro Mount Richmore
7 Curro Secunda
8 Edenvale High School
9 HeronBridge College
10 Hoerskool Klerksdorp
11 Hoerskool Randburg
12 Hope Fountain Combined
13 Innovation Village Esports
14 Level 1 Gaming
15 MAD Esports
16 Makgofe Slaughters Mind Sports Club
17 Norman Henshilwood High School
18 Pyromania
19 Raving Mad Gamerz
20 Redhill High School
21 Royal Knights
22 Sigma eFootball
23 Tea Cup Clan

Eminent Domain Origins - Starting Resource Testing

I got another 2 playtest games in today...

Game 1: simulated 5p game (Dave and I played 2 seats each)

I wanted to test the 4-5p starting resources, but there were only three of us. Dave has played a handful of games (last year), while Hoss hadn't played at all. I wanted feedback from fresh eyes on the game in general from Hoss (mostly about fiddliness and grokability), but had Dave and myself each play 2 seats so we could see the 4-5p starting cards in action. Dave had the Afterburner to see if he could abuse it. I had the Upgraded Cargo Hold to see if it felt way too good.

Playing multiple seats is never ideal, but it wasn't too bad. The worst part was probably when the blue player scanned, and then the purple player (both played by me) was able to act on that info :/

In the end, the 5th player (Upgraded Cargo Hold) won, but I don't think it was really due to the starting resources. In fact, I felt like I kind of squandered my start, but that seat just played a good game otherwise.

Dave tried to get the Afterburner online as quickly as possible in seat 4. He ended up in 2nd place by only 6 points. Only two points back was Dave's other seat (P1), who started with $20 and tried avoiding buying a thruster (he got a Hyperdrive).

My other seat (P2-shield +3energy) and Hoss (P3-Cargo Hold) tied at about 10 points back, both seats playing loie n00bs :)

Game 2: 4p, but with starting resources of players 2-5

Russell showed up right at the end of that first game,so next we played with 4, but to test more if the 4-5p cards, we just skipped the 1p ones. Hoss and I started with 2-3p cards cryo Chamber and Weapon+Crystal, respectivly). Dave starter with the Upgraded Cargo Hold and Russell started with Additional Module Slots+$20.

Hoss, still a newbie, didn't do great. He was doing better until a pretty devastating mistake - he left the Outpost to Colonize but forgot a colony marker! I worry a little bit that this may be a common error, but other than warm about it in the rules, I don't think there's anything I can really do about it witjwit making significant changes to the system :/  I did about as badly as Hoss, just taking way too long to actually put my plans into action.

But more importantly, how did the 4th and 5th players do with their starting resources? We'll, Russell had a pretty strong showing, getting 2nd place without ever using the Additional Module Slots. Though all three of us were close packed in score.

Dave however finished 25 points ahead... Which is like 2-3 big plays in this game. How much of this was due to the Upgraded Cargo Hold? We'll, probably at least 10 of it was from capitalizing on Hoss' mistakes, but he was also able to do a lot with the ability to hold both 2 colony markers and so many resources.

In the end, the Upgraded Cargo Hold is probably overpowered, and the Additional Module Slots is probably underpowered. That technologhy just isn't a "starting resource," and as such is not a useful thing to get at the beginning of the game. I'm going to try "$10+1 Energy+loaded colony marker" and "2 brown + 1 energy" instead of those two starting cards.

Also, originally each player started with 3 VP, in case you ran into an asteroid in the early game and didn't have shields. I've been trying the game without that, but I realized today that starting with 1 energy is irrelevant if you have nothing to lose by crashing into asteroids. So I think I'll add VP to all of the cards so that starting with 1 energy is relevant again. I think most of the cards will get 3vp, but I can tune up or down for cards that feel a little strong or weak.


A few other little details...

With the inclusion of the starting resource cards, I have deleted the stage 1 rewards, because they served the same purpose. This shortens the game a little bit, but I did add 3 tiles to stage 3, so it should not be too different than the old version. However, one of the stage 3 rewards is a free Thruster module, which is great (better the earlier you get it), but comes out fairly late, so there isn't much time to use it. But without the stage 1 rewards, that one can come out all the earlier, which may be too strong. I might move that one to stage 4 instead.

As for the Wormhole physics I talked about last time, I worry that "any OTHER wormhole" will be one of those easily forgotten rules. I guess the game doesn't break if players go in and out of the same wormhole, I've been playing that way. But should I have an easier to remember rule?

Shattered Apollo (XCOM Files)

PFC Tom Shaw, March 1st
They told us we were the first humans to kill a creature from outer space. They told us we were heroes. They told us we were the best humanity has to offer to fight off this invasion. I'm going to be honest with you here and tell you, I don't really think any of that is true. These guys knew the aliens were coming. They must have known for a while. The XCOM project had been dormant for years before they came and picked us up and told us we were chosen to protect humanity. It's possible no one had seen or fought an alien before us, but then how did they know what to expect? How did they know when to expect it? We certainly weren't heroes. Most of us were just dumb kids who knew how to shoot. Yeah, we were trained to kill each other, but not one among us had been trained to repel alien invaders with death rays. Hell, I don't even really know what plasma is and I've been covered in the stuff.

You're here to talk about that night, right? I relive that night a lot in my nightmares. It's difficult to talk about for a lot of reasons, but as the squad leader of the first human beings to engage and defeat an alien threat - well I'm getting used to being asked about it. Well, here goes.

We were flown from the Cheyenne Mountain complex to Vancouver late on the night of March 1st. Aliens had touched down at a shipping warehouse and were in the process of abducting any humans unfortunate enough to be out that late. None of this junk sounded real to me, by the way. Here I was leading this team and I wasn't even convinced we were going to be fighting what they said we'd be fighting. I'd never seen an alien or a UFO. This was the stuff of TV shows and silly documentaries on conspiracy theories. How could this crap be real? It felt like a dream flying out to Vancouver that night. It felt like a dream until our boots hit the ground.

The Landing Zone
We dropped down on the street outside the parking lot of the warehouse. The lot itself was fenced in with a stone wall creating a bit of a fortress for these aliens to hide in. We could hear some damn strange noises coming from beyond that wall. That's when most of us knew that this was really happening. You can be dropped into a foreign country where you don't speak a word of the local language, but you know those sounds coming from the other side of the wall are human voices speaking human words that you just don't understand. This was not like that. No, sir. I can't even begin to describe these sounds to you. They were like nothing I'd ever heard on Earth. This was really happening.

First Contact
Grace was the first to lay eyes on an alien - Private Grace Russell, my fellow American that night. As she took up a position against the wall and moved forward to the entrance of the lot, she spotted three little greys working on one of their abduction pods. I guess they store humans inside these things for transportation. The science team understood more about that than I ever did, but we just called them abduction pods. Anyway, these aliens saw Grace and took up defensive positions behind the pod and some nearby cars. My Brazilian brother, Julio "Burrito" Brito, took up a position across from Russell at the entrance to the lot.


The Great Kobayashi Grenade
I couldn't see a damn thing from where I was pressed up against the wall, but the next thing I know I'm hearing the bizarre sizzling sounds of these plasma pistols firing on my team. Russell and Brito open fire, but they're basically exchanging rounds with the aliens shooting their green ooze back at us. That's when Shinji Kobayashi - no one even knew this dude until that night. This guy really kept to himself at the base. He barely spoke a word of English to anyone. He was definitely a loner. So this guy, Kobayashi, decided to sneak up along the outside of the wall and toss a grenade over the top on to the aliens' positions. The crack of his anti-personnel grenade marked a stop to the plasma pistols sizzling shots, but Russell could see two were wounded, but none were killed. Burrito and I slipped into the parking lot in this short window of opportunity.

Man, the first time I saw a grey - hunkered down behind that abduction pod, staring down at the shrapnel out of its body - I just fired on the thing. I ended its life. That thing didn't even see me sweep in from around the corner. Yeah, as far as anyone can tell me, I'm the first guy on Earth to take one down. I barely even got a good look at the thing before putting a hail of bullets into its small grey body. There was a certain exhilaration among the team knowing that our simple ballistic weapons had defeated these technologically superior beings with futuristic, space rayguns. Sadly this small moment of victory was diminished by the sounds of heavy plasma fire coming from further down the street.

Kobayashi Comes Under Fire
Private Kobayashi's bold maneuver had left him alone and exposed. He was pinned against the wall farther up the road and barely holding back four greys who were trying to gain a strategic position behind our squad. Knowing this, Burrito rushed across the parking lot toward the warehouse hoping to end our conflict inside the compound swiftly. The aliens were wounded and distracted by the loss of one of their own. They didn't even see him get in close and mow down a second alien hiding behind a car in shock. Grace had only reported three aliens in the lot, so I felt confident that Private Brito and I could pincer the last one on our own. I sent Russell, Rojas and Marin to backup Kobayashi on the street. You know, I think about this moment often and wonder if splitting up the squad had been a mistake. That might have been where things went truly wrong for me and Marin, but if I hadn't sent them, then Kobayashi would probably have died in the streets of Vancouver that night.

Burrito Gets the Drop on This Alien
As Julio and I pushed forward in the parking lot searching for that final alien, Russell, Rojas and Marin made their way up the street toward Private Kobayashi. We heard Marin nscream out in pain from our position and it still sends chills down my spine. Julio and I thought she was dead. As far as we understood, no one had ever been hit by these death-rays so we expected the worst. Rojas came over the radio, though, saying she'd been hit but she was still alive. She even managed to take one of the aliens down before falling back behind a car to rest. Adriana Marin was tough.

As far as I understand, while the aliens were distracted by Private Marin, Kobayashi was able to take up a new position across the street - rushing away from the wall where he had been pinned down. From there he was able to take down an alien firing on Marin and Rojas with ease. Although Marin was hurt, it sounded to us like the firefight on the street was turning in our favor. We could hear the aliens shrieking their horrible sounds and scattering back to defensive positions further down the lot. Private Brito and I obviously wanted to pin the aliens down, but before we could rejoin Kobayashi we had to take care of our immediate enemy. We found the final alien of the initial squad hiding behind a yellow car. I took some shots that missed, which to this day still haunt me. That damn yellow car is one of the last things I remember that night. After that, things go dark.

Just Before Things Go Dark
The alien that Julio and I were tracking was leading us into an ambush. Julio told me later while I was in the med-bay that three aliens popped out of the warehouse itself right on top of my position. One of them fired several shots into my left side, nearly covering me in that burning green plasma. I went down hard and Julio thought I was dead right then and there. I don't have any memory of this, you know? The last thing I can remember is missing that damn bastard who led me into the trap. I guess after I fell, Brito rushed up taking shots on my attacker and killing it. He said I was bleeding out right there in the lot. He reported over the radio that if they couldn't get me on the skyranger soon, and rush me to medical attention I was a goner.

Kobayashi Coming in Hot
Now, from what I understand, once Burrito reported I'd been shot down, Kobayashi took charge of the team on his side of the wall. To this day, I never heard the guy speak, but if you hear Grace tell it, without Kobayashi's leadership I wouldn't be here today. She makes it sound like Shinji single-handedly killed the rest of the aliens in some kind of maddened rage, which makes Julio laugh every time we bring it up. All he would tell me is that Shinji led his sub-squad around the northern end of the wall and closed in behind the ambush in a pincer attack with Brito. Together, their counter-ambush wiped out the rest of the greys on site and we were able to be extracted soon afterward.

That's really all their is to tell. The six of us took out ten greys. Marin was wounded, and I was rendered unconscious. Technically, I was leading the mission and I got the first kill so some people think I'm a hero. Personally, I know it could have gone better. I'm still kicking myself for walking into that trap like a goddamn puppet on a string. It was my leadership that got Marin hurt, too. Kobayashi was the real hero that night as far as I'm concerned and I don't think I'm alone in that regard.


  • From an interview with Tom Shaw, US Special Forces, Leader on Operation Shattered Apollo



XCOM Report - March 1, 2015 - "Shattered Apollo" 

PFC Tom Shaw (USA) - Squad Leader
  • Confirmed Kills: 1 (Sectoid)
  • Condition:  Gravely Wounded
  • Earned Promotion 

PFC Grace Russell (USA) 

  • Confirmed Kills: 1 (Sectoid)
  • Earned Promotion 

PFC Roman Rojas (Guatemala)
  • Confirmed Kill: 2 (Sectoid)
  • Earned Promotion 

PFC Adriana Marin (Moldova)
  • Confirmed Kill: 1 (Sectoid)
  • Condition:  Minor Wounds
  • Earned Promotion 

PFC Shinji Kobayashi (Japan)
  • Confirmed Kill: 3 (Sectoid)
  • Earned Promotion 

PFC Julio Brito (Brazil)
  • Confirmed Kill: 2 (Sectoid)
  • Earned Promotion 

Board Game Support Group


Carl: Hello everyone, please welcome Gary to the group. He could use our support.

Group: Hi Gary!

Gary: Like all of you, I buy too many board games. They're sitting in shrink wrap on shelves.

Group: Nodding approval.

Gary: But I'm mostly trying to sell them to you folks, as a retailer.

Group: Disapproving grumbling.

Gary: But often at a discount, because they sell like crap.

Group: Murmuring with approval.

Gary: You see, as someone whose mostly a role player, I tend to buy board games that interest me. Really complex stuff that makes my brain tingle. But I don't play them. As my friend Jay says, a good day board gaming is still not as good as a bad day role playing. You know, like the sex and pizza metaphor.

Group: Angry grumbling. Several female hands go up.

Vijay: They can't all sell badly, what about Terraforming Mars with its eight point four on bee gee gee?

Gary: Yes, Vijay, even Terraforming Mars with its eight point four. Where did you buy your copy Vijay?

Vijay? (Sheepish) Amazon.

Gary: Yes, Amazon. You don't need me and I shouldn't be catering to you.

Carl: I bought my Terraforming Mars at your store!

Gary: Oh, when was that Carl?

Carl: At your Black Friday Sale.

Gary: Right, on clearance. *cough* vulture *cough*

Carl: What was that?

Gary: Anyway, this is my first day vowing to order games only for our casual customers, the ones who actually buy from us. People who allow us to sell them games through our demos and our enthusiasm.

Carl: So no more high concept bee gee gee picks?

Gary: No Carl, no more complex board games. Which even at their best, aren't as good as a bad night of D&D. Or you know, sex and pizza.

Oceanhorn Is Coming To Android - Steam Mac Version Out Now!

Oceanhorn – Classic Adventure Game for you favorite platform




Android has been one of the most requested platforms from us and we are happy to announce that Oceanhorn's world domination continues and Oceanhorn is coming to Android! Same team that works on console versions are behind the quality Android port. We'll get back to you with a release date later on!

In other news, we have just released an update for Steam version. It will add a support for Steam Controller and Steam link, but most importantly you can now play Steam version on your Mac! Save games in Steam are cross platform compatible.

So, in 2016 you will be able to play Oceanhorn not just on iOS, Apple TV or PC – but on Mac, PS4, Xbox One and even on your Android devices and Android TV!

Oceanhorn is the classic adventure game for your favorite gaming platform!



I am eager to tell you all what we have been working on for the past year – but it will have to wait just a little bit longer. ^_^

Brave Browser the Best privacy-focused Browser of 2019



Out of all the privacy-focused products and apps available on the market, Brave has been voted the best. Other winners of Product Hunt's Golden Kitty awards showed that there was a huge interest in privacy-enhancing products and apps such as chats, maps, and other collaboration tools.

An extremely productive year for Brave

Last year has been a pivotal one for the crypto industry, but few companies managed to see the kind of success Brave did. Almost every day of the year has been packed witch action, as the company managed to officially launch its browser, get its Basic Attention Token out, and onboard hundreds of thousands of verified publishers on its rewards platform.

Luckily, the effort Brave has been putting into its product hasn't gone unnoticed.

The company's revolutionary browser has been voted the best privacy-focused product of 2019, for which it received a Golden Kitty award. The awards, hosted by Product Hunt, were given to the most popular products across 23 different product categories.

Ryan Hoover, the founder of Product Hunt said:

"Our annual Golden Kitty awards celebrate all the great products that makers have launched throughout the year"

Brave's win is important for the company—with this year seeing the most user votes ever, it's a clear indicator of the browser's rapidly rising popularity.

Privacy and blockchain are the strongest forces in tech right now

If reaching 10 million monthly active users in December was Brave's crown achievement, then the Product Hunt award was the cherry on top.

The recognition Brave got from Product Hunt users shows that a market for privacy-focused apps is thriving. All of the apps and products that got a Golden Kitty award from Product Hunt users focused heavily on data protection. Everything from automatic investment apps and remote collaboration tools to smart home products emphasized their privacy.

AI and machine learning rose as another note-worthy trend, but blockchain seemed to be the most dominating force in app development. Blockchain-based messaging apps and maps were hugely popular with Product Hunt users, who seem to value innovation and security.

For those users, Brave is a perfect platform. The company's research and development team has recently debuted its privacy-preserving distributed VPN, which could potentially bring even more security to the user than its already existing Tor extension.

Brave's effort to revolutionize the advertising industry has also been recognized by some of the biggest names in publishing—major publications such as The Washington Post, The Guardian, NDTV, NPR, and Qz have all joined the platform. Some of the highest-ranking websites in the world, including Wikipedia, WikiHow, Vimeo, Internet Archive, and DuckDuckGo, are also among Brave's 390,000 verified publishers.

Earn Basic Attention Token (BAT) with Brave Web Browser

Try Brave Browser

Get $5 in free BAT to donate to the websites of your choice.